FPS:
0
XYZ:
Render Type:
Mesh (Chunks will reload)
Instanced Cubes
Instanced Planes
Instanced Planes Greedy Meshing
Raycasting
Raycasting and Greedy
Manual culling
Chunk loading strategy:
Radius
Quad
Chunk size:
View distance:
Level of detail distance:
Effects
RPC not Websockets (Chunk acquisition)
Enter coordinates or city name: